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Lucent heart game play
Lucent heart game play









lucent heart game play
  1. #LUCENT HEART GAME PLAY PATCH#
  2. #LUCENT HEART GAME PLAY UPGRADE#
lucent heart game play

At the start of each combat round, champions on the three far-right bench slots transform into random champions of the same cost.

  • Late-game Specialist: Gain 44 gold upon reaching level nine.
  • First Aid Kit: All healing and shielding of your team champions is increased by 25 percent.
  • Consistency: Gain double win and loss streak gold.
  • AFK: You cannot perform any actions for the next three rounds.
  • Gain one Spatula and three random item components at the Prismatic tier.
  • Urf’s Grab Bag (Gold/Prismatic): Gain one Spatula and one random item component at the gold tier.
  • Tri-Force is only offered as an Augment option if a player has two or more three-cost units in play.
  • Tri-Force: Your three-cost champions gain 75/125/200 health, 10/15/25 starting mana (granted at the start of combat), and 10/15/25 percent attack speed.
  • Thrill of the Hunt (Silver/Gold): Your units heal 350/550 health on kill.
  • Prismatic-Your units that start combat in the back two rows gain infinite attack range.
  • Scoped Weapons (Gold/Prismatic): Silver-Your units that start combat in the back two rows gain a plus-two attack range and 10 percent attack speed.
  • Second Wind (Silver/Gold): After 10 seconds of combat, your units heal 40/60 percent of their missing health.
  • Stand United: Your units gain 1.5/2/3 attack damage and 1.5/3/3 ability power per trait active across your team.
  • Preparation: Champions on the bench gain 25/35/50 health and 3/4/7 attack damage and 3/4/7 ability power that can stack up to four times.
  • Makeshift Armor (Silver/Gold): Champions with no items gain 30/45 armor and magic resistance.
  • Luden’s Echo: When your units cast and deal ability damage, the first target hit and a nearby enemy takes bonus magic damage that scales per stage.
  • Knife’s Edge: Units that start combat in the front two rows gain 15/25/55 bonus attack damage.
  • Gain two random completed items and two Reforgers in the Prismatic tier.
  • Item Grab Bag (Silver and Prismatic): Gain one random completed item in the Silver tier.
  • Future Sight (Silver/Prismatic): Know who you will fight next.
  • First Aid Kit (Silver and Gold): All healing and shielding received by your units are increased by 25/35 percent.
  • Featherweights: Your one and two-cost units gain 20/30/50 percent movement and attack speed.
  • lucent heart game play

    Exiles (Silver/Gold): Your units that start combat with no adjacent allies gain a 25/35 percent maximum health shield for 10 seconds.Electocharge: When your units receive a critical strike, they deal damage that scales per stage. Electocharge has a one-second cooldown.Augment is no longer offered at multiple tiers.

    #LUCENT HEART GAME PLAY UPGRADE#

    When you upgrade to a three-star, gain a two-star copy. Grants a two-star copy of units that have been three-starred before acquiring the Draconic Augment. If you have exactly two copies of a champion on your board, they both gain 30/40 attack damage, ability power, armor, and magic resistance.

    #LUCENT HEART GAME PLAY PATCH#

    Double Trouble: Silver-tier Double Trouble disabled for Patch 3.13.Cybernetic Uplink: Your champions holding an item gain 80/120/200 health and restore 2/2.5/3.5 mana per second.Cybernetic Shell: Your champions holding an item gain 80/120/200 health and 30/40/60 armor.Cybernetic Implants: Your units equipped with an item gain 80/120/200 health and 10/20/30 percent attack damage.Excess healing is converted to a shield up to 200/300/400 health. Celestial Blessing: Omnivamp is 10/15/25 percent.Built Different Three: Health and attack speed adjusted to 250/365/480/600 health and 45/55/70/80 percent attack speed.Built Different Two: Health and attack speed adjusted to 175/225/275/325 health and 40/50/60/70 percent attack speed.Health and attack speed adjusted to 250/250/300/350 health and 25/35/45/55 percent attack speed. Built Different One: Disabled for Patch 3.13.Built Different: A rework in Patch 12.12 changed Built Different to have stats that scale with Stages, between Stages two and five in Constructed and four and eight in Hyper Roll.

    lucent heart game play

    Big Friend (Silver/Gold): Units that start combat next to a champion with over 1,600 health and take 9/10 percent less damage for the remainder of combat.Battlemage: Grants 15/25/35 armor and 15/25/35 ability power to units that start combat in the front two rows.Band of Thieves (Silver/Prismatic): Gain one Thief’s Gloves.Gain two Tome of Traits and eight gold at the Prismatic tier. Ancient Archives (Gold/Prismatic): Gain one Tome of Traits and four gold at the Gold tier.











    Lucent heart game play